If there is a card with no level, it means it's the same level as the bakugan mentioned in it.
Boosted Dragon: Play during a battle. Your Dragonoid gets +200 G-Power.
Cut and Saber: Play During a battle. Your Tigrerra gets +200 G-Power.
Fire Storm: Play during a battle. Your Skyress gets +200 G-Power.
Blue Stealth: Play during a battle. The gate card is nullified and your Preyas gets +100Gs.
Mega Impact: Play during a battle. Your Gorem gets +200 G-Power.
Alpha Blaster: Your Leonidas gets +200 G-Power.
Chaos of The Darkness: Your Hydranoid gets +200 G-Power.
Face Of Rage: Fortress gets 200Gs
Face Of Sorrow: (Fortress) Your opponent cannot play abilities.
Face of Joy: Your Fortress nullifies the gate card.
Right Gigante: Cycloid gets 200Gs
Feather Storm: Harpus gets 200Gs
Anthamusa: Your Sirenoid gets 200Gs
Light Blinder: Your Tentaclear gets 200Gs
Dark Sphere Impact: Your Vlasitor Gets 200Gs
Lars Lion: Play after a battle where you had a Lars Lion. In future battles, if this card is in your used pile, the Bakugan with the lowest printed G-Power gets the Gate Attribute bonus one extra time.
Bee Striker: Play during a battle. Your Bee Striker gets +200 G-Power if your opponent's Bakugan has the same Attribute as the Gate card's highest bonus.
Tentaclear: Play during a battle where you have a Tentaclear Bakugan. Your opponent's Bakugan doesn't get the Gate Attribute bonus if all of his Bakugan are the same Attribute.
Preyas Switch: Play during a battle. Any Preyas in this battle may change to any Attribute the owner wishes. Your Bakugan gains G-Power based on its Attribute.
Tigrerra: Play during a battle if you have a Tigrerra or Blade Tigrerra on a different Gate card. Your Bakugan gets +100 G-Power.
Siege Switch: Play during a battle. Your Seige changes to any Attribute you choose.
Level 1
_____________________________
The Right Tool FOr The Job: Play after you lose a battle with an Aquos or Sub Terra Bakugan. Add any Green Ability Card from your collection to your unused pile.
Level 2
_________________________________
Touch With Fire: Play during a battle where your have a Pyrus Bakugan. If this Gate card has a highlighted Pyrus bonus, your Bakugan gains G-Power based on its Attribute.
Flowing Waters: Play after you lose a battle with an Aquos Bakugan. Swap any number of Bakugan and Gate cards from your unused pile to your used pile.
See The Light: Play during a battle where you have a Haos Bakugan. Your Bakugan gets +50 G-Power for each Gate card your opponent has in his used pile
Play after your opponent's Bakugan is rolled and stands. Move that Bakugan to the other Gate card.
Level 3
_____________________________
Aquos: Play at the start of a battle where you have a Aquos Bakugan. Replace that Bakugan with any of your unused Bakugan not already in the arena.
Aquos 2: Play at the start of a battle where you have a Aquos Bakugan. Your opponent must swap out his Bakugan with one from this unused pile, if possible.
Play during a battle if your opponent's printed G-Power is 150 or more higher than yours. Your Bakugan gains G-Power based on its Attribute.
Haos 2: Play at the start of a battle where you have a Haos Bakugan. If your opponent's printed G-Power is 160 or more than your Bakugan's, move a Gate card from your opponent's used pile to yours.
Darkus: Play during a battle where you have a Darkus Bakugan. If your Bakugan's printed G-Power is higher than your opponent's by less than 70, the Gate card gives no G-Power bonus to your opponent
Darkus 2: Play after you win a battle with a Darkus Bakugan. While this card is in your used pile, when your Bakugan get a Gate Attribute bonus, you may take the highlighted bonus instead of the one from his Bakugan's Attribute
Pyrus: Play before you roll a Pyrus Bakugan. All Bakugan have their printed G-Power reduced to zero in any battle this turn.
Pyrus 2: Play after you win a battle with a Pyrus Bakugan. While this card is in your used pile, when your Bakugan get a Gate Attribute bonus, you may take the highlighted bonus instead of the one from your Bakugan's Attribute.
Subterra: Play after you lose a battle with a Subterra Bakugan by less than 100 G-Power. The winning player doesn't win the Gate card. Instead, the Gate card remains in the arena and the Bakugan go to their owner's used piles.
Subterra 2: Play at the start of a battle where you have a Subterra Bakugan. If you win the battle by at least 150 G-Power, put one of your unused Gate cards into the arena in place of the Gate card you just won
Ventus: Play at the start of a battle where you have a Ventus Bakugan. Swap the Gate card with one from your used pile.
Ventus 2: Play at the start of a battle where you have a Ventus Bakugan. Swap the Gate card with one from your opponent's used pile. Your Bakugan gains G-Power based on its Attribute.
Level 4
________________________________
Color Swap: Play during a battle if your Bakugan has the lowest printed G-Power. Swap Attributes between your Bakugan and one other Bakugan in this battle.
Ground: Play at the start of a battle where you have a Subterra Bakugan. Reduce all the Attribute bonuses printed on the Gate card that are higher than 50 to 50.
Strong Wind Blows: Play at the start of a battle where you have a Ventus Bakugan. Double all the Gate card Attribute bonuses.
Level 5
_______________________________
Earth Shutdown: Subterra 200 Haos 100 Darkus 100 Play during a battle. Your Pyrus, Aquos, or Ventus Bakugan gains G-Power based on your opponent's Attribute.
Fire Shutdown: Pyrus 200 Darkus 100 Ventus 100 Play during a battle. Your Haos, Aquos, or Subterra Bakugan gains G-Power based on your opponent's Attribute.
Water Shutdown: Pyrus 200 Haos 100 Ventus 100 Play during a battle. Your Pyrus, Darkus, or Sub Terra Bakugan gains G-Power based on your opponents attribute.
Wind Shutdown: Pyrus 100 Aquos 100 Ventus 200 Play during a battle. Your Haos, Darkus, or Subterra Bakugan gains G-Power based on your opponent's Attribute.
Light Shutdown: Pyrus 100 Subterra 100 Haos 200 Play during a battle. Your Pyrus, Darkus or Ventus Bakugan gains G-Power based on your opponent's Attribute.
Darkness To Victory: Play after you lose a battle with a Darkus Bakugan. Choose an opponent. While this card is in your used pile, that opponent tells the opponent's what gate cards are in the field and what gate card he/she is gonna set.
Copy Cat: Play at the start of a battle. Your Bakugan has its printed G-Power changed to the G-Power of the Bakugan of your choice in your opponent's used pile.
Help From Friends: Play during a battle. If your opponent has more Gate cards in his used pile than you do, he must give one of them to the card's owner (to be played later).
Doom Card: Play at the start of a battle. The losing player's Bakugan is removed from the game. Your Bakugan gains power based on its Attribute.