Bakugan Galaxy
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Bakugan Galaxy

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Windmill
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PostSubject: Green Cards At The Galaxy   Green Cards At The Galaxy EmptyWed Aug 04, 2010 11:18 am

If there is a card with no level, it means it's the same level as the bakugan mentioned in it.

Boosted Dragon: Play during a battle. Your Dragonoid gets +200 G-Power.

Cut and Saber: Play During a battle. Your Tigrerra gets +200 G-Power.

Fire Storm: Play during a battle. Your Skyress gets +200 G-Power.

Blue Stealth: Play during a battle. The gate card is nullified and your Preyas gets +100Gs.

Mega Impact: Play during a battle. Your Gorem gets +200 G-Power.

Alpha Blaster: Your Leonidas gets +200 G-Power.

Chaos of The Darkness: Your Hydranoid gets +200 G-Power.

Face Of Rage: Fortress gets 200Gs

Face Of Sorrow: (Fortress) Your opponent cannot play abilities.

Face of Joy: Your Fortress nullifies the gate card.

Right Gigante: Cycloid gets 200Gs

Feather Storm: Harpus gets 200Gs

Anthamusa: Your Sirenoid gets 200Gs

Light Blinder: Your Tentaclear gets 200Gs

Dark Sphere Impact: Your Vlasitor Gets 200Gs

Lars Lion: Play after a battle where you had a Lars Lion. In future battles, if this card is in your used pile, the Bakugan with the lowest printed G-Power gets the Gate Attribute bonus one extra time.


Bee Striker: Play during a battle. Your Bee Striker gets +200 G-Power if your opponent's Bakugan has the same Attribute as the Gate card's highest bonus.

Tentaclear: Play during a battle where you have a Tentaclear Bakugan. Your opponent's Bakugan doesn't get the Gate Attribute bonus if all of his Bakugan are the same Attribute.

Preyas Switch: Play during a battle. Any Preyas in this battle may change to any Attribute the owner wishes. Your Bakugan gains G-Power based on its Attribute.

Tigrerra: Play during a battle if you have a Tigrerra or Blade Tigrerra on a different Gate card. Your Bakugan gets +100 G-Power.


Siege Switch: Play during a battle. Your Seige changes to any Attribute you choose.

Level 1
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The Right Tool FOr The Job: Play after you lose a battle with an Aquos or Sub Terra Bakugan. Add any Green Ability Card from your collection to your unused pile.

Level 2
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Touch With Fire: Play during a battle where your have a Pyrus Bakugan. If this Gate card has a highlighted Pyrus bonus, your Bakugan gains G-Power based on its Attribute.


Flowing Waters: Play after you lose a battle with an Aquos Bakugan. Swap any number of Bakugan and Gate cards from your unused pile to your used pile.

See The Light: Play during a battle where you have a Haos Bakugan. Your Bakugan gets +50 G-Power for each Gate card your opponent has in his used pile



Play after your opponent's Bakugan is rolled and stands. Move that Bakugan to the other Gate card.
Level 3
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Aquos: Play at the start of a battle where you have a Aquos Bakugan. Replace that Bakugan with any of your unused Bakugan not already in the arena.

Aquos 2: Play at the start of a battle where you have a Aquos Bakugan. Your opponent must swap out his Bakugan with one from this unused pile, if possible.

Play during a battle if your opponent's printed G-Power is 150 or more higher than yours. Your Bakugan gains G-Power based on its Attribute.

Haos 2: Play at the start of a battle where you have a Haos Bakugan. If your opponent's printed G-Power is 160 or more than your Bakugan's, move a Gate card from your opponent's used pile to yours.

Darkus: Play during a battle where you have a Darkus Bakugan. If your Bakugan's printed G-Power is higher than your opponent's by less than 70, the Gate card gives no G-Power bonus to your opponent

Darkus 2: Play after you win a battle with a Darkus Bakugan. While this card is in your used pile, when your Bakugan get a Gate Attribute bonus, you may take the highlighted bonus instead of the one from his Bakugan's Attribute

Pyrus: Play before you roll a Pyrus Bakugan. All Bakugan have their printed G-Power reduced to zero in any battle this turn.

Pyrus 2: Play after you win a battle with a Pyrus Bakugan. While this card is in your used pile, when your Bakugan get a Gate Attribute bonus, you may take the highlighted bonus instead of the one from your Bakugan's Attribute.

Subterra: Play after you lose a battle with a Subterra Bakugan by less than 100 G-Power. The winning player doesn't win the Gate card. Instead, the Gate card remains in the arena and the Bakugan go to their owner's used piles.

Subterra 2: Play at the start of a battle where you have a Subterra Bakugan. If you win the battle by at least 150 G-Power, put one of your unused Gate cards into the arena in place of the Gate card you just won

Ventus: Play at the start of a battle where you have a Ventus Bakugan. Swap the Gate card with one from your used pile.

Ventus 2: Play at the start of a battle where you have a Ventus Bakugan. Swap the Gate card with one from your opponent's used pile. Your Bakugan gains G-Power based on its Attribute.


Level 4
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Color Swap: Play during a battle if your Bakugan has the lowest printed G-Power. Swap Attributes between your Bakugan and one other Bakugan in this battle.

Ground: Play at the start of a battle where you have a Subterra Bakugan. Reduce all the Attribute bonuses printed on the Gate card that are higher than 50 to 50.

Strong Wind Blows: Play at the start of a battle where you have a Ventus Bakugan. Double all the Gate card Attribute bonuses.




Level 5
_______________________________
Earth Shutdown: Subterra 200 Haos 100 Darkus 100 Play during a battle. Your Pyrus, Aquos, or Ventus Bakugan gains G-Power based on your opponent's Attribute.

Fire Shutdown: Pyrus 200 Darkus 100 Ventus 100 Play during a battle. Your Haos, Aquos, or Subterra Bakugan gains G-Power based on your opponent's Attribute.

Water Shutdown: Pyrus 200 Haos 100 Ventus 100 Play during a battle. Your Pyrus, Darkus, or Sub Terra Bakugan gains G-Power based on your opponents attribute.

Wind Shutdown: Pyrus 100 Aquos 100 Ventus 200 Play during a battle. Your Haos, Darkus, or Subterra Bakugan gains G-Power based on your opponent's Attribute.

Light Shutdown: Pyrus 100 Subterra 100 Haos 200 Play during a battle. Your Pyrus, Darkus or Ventus Bakugan gains G-Power based on your opponent's Attribute.

Darkness To Victory: Play after you lose a battle with a Darkus Bakugan. Choose an opponent. While this card is in your used pile, that opponent tells the opponent's what gate cards are in the field and what gate card he/she is gonna set.

Copy Cat: Play at the start of a battle. Your Bakugan has its printed G-Power changed to the G-Power of the Bakugan of your choice in your opponent's used pile.

Help From Friends: Play during a battle. If your opponent has more Gate cards in his used pile than you do, he must give one of them to the card's owner (to be played later).

Doom Card: Play at the start of a battle. The losing player's Bakugan is removed from the game. Your Bakugan gains power based on its Attribute.
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Angelo




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Join date : 2011-08-14
Age : 24

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PostSubject: Re: Green Cards At The Galaxy   Green Cards At The Galaxy EmptySun Aug 14, 2011 5:54 am

Dragon fire: Dragonmaster gains 400 G-power.
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superjake13




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Age : 26
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PostSubject: Re: Green Cards At The Galaxy   Green Cards At The Galaxy EmptySat Mar 23, 2013 5:10 pm

water spout: the amount of g-points on the opponent is given to drift.
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luke123

luke123


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Age : 23
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PostSubject: Re: Green Cards At The Galaxy   Green Cards At The Galaxy EmptyWed Oct 16, 2013 4:41 am

Dark Sphere Impact pleeeeeeeeeaaaaaaaaaasssssssseeeeeeee
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